The final playable character will be revealed today! Of all the races, the most comprehensive understanding of history would be among the Lind. Being taught that writing is the most important skill, Lind societies pride themselves with their impressive libraries and great schools. They live in diverse societies and most governments employ Lind, if they … Continue reading Lore Day: Lind
The third Lore Day. It'll only be a short time after the last when my game will get announced in full. So get hyped! Humans are the race the fewest people think about. With the tendency to consider themselves normal and the others different, they commonly pick up what they see in other cultures and … Continue reading Lore Day: Human
I'm back with another Lore Post! This time I will tell you about the Wyrde in this world. Many people believe in destiny, but few in this world do it with as much conviction as the Wyrde. Most of this race is divided into factions which strive to live in harmony. Each member of … Continue reading Lore Day: Wyrde
While I'm not ready to show a fully fledged game yet, I don't want to leave my fellow readers completely in the dark anymore. I will start teasing more and more lore bits until there is a game to speak of in the coming days. I hope this generates some hype or interest in my … Continue reading Lore Day: Haelen
A thing I've been think about is... why is it that you need skill to beat a game? I've seen people play supposedly primitive if not outright bad games like Parcheesi or Monopoly, where there is little to no strategy or skill involved in playing the game, yet people can get engaged in them nonetheless. … Continue reading Challenges… for who?
It's a great game, but I don't progress as much as I would like to. It's fine tho, that's why I didn't set myself a deadline. Don't worry tho, even if slow, my work never stops!
Some of you might know, and if not, you'll know right now that I have a day job. Since I was attending it last week, I got nothing done on my game. I understand devs who aren't paid that they cannot really get progress and make updates slowly. This is just a reminder to value … Continue reading Hard Work hardly works
While my current development went swimmingly, having done a full equip system, implementing a HTML help document and setting a lot of mechanics in place to build characters on top of, which is exactly what I have an issue with. It isn't very hard to think of random characters, but making compelling characters that fit … Continue reading Designing characters is hard work
I added the final piece needed to complete the completely customizable equipment system that'll be in the game I'm probably going to announce some time this weekend. I just wanted to share this moment of success to you. What's next on the table is to get down to design the levels and the rough direction … Continue reading Equipment System done!
Keep it simple, stupid! I've learned that lesson. I wanted to give a lot of customizable equipment to the player and lost sight of what I was trying to do by making special super weapons available per crafting which would have required me to hand-craft over 100 weapons in the game for the recipes. I … Continue reading Remember Kids: KISS