Some of you might know, and if not, you'll know right now that I have a day job. Since I was attending it last week, I got nothing done on my game. I understand devs who aren't paid that they cannot really get progress and make updates slowly. This is just a reminder to value … Continue reading Hard Work hardly works
While my current development went swimmingly, having done a full equip system, implementing a HTML help document and setting a lot of mechanics in place to build characters on top of, which is exactly what I have an issue with. It isn't very hard to think of random characters, but making compelling characters that fit … Continue reading Designing characters is hard work
I added the final piece needed to complete the completely customizable equipment system that'll be in the game I'm probably going to announce some time this weekend. I just wanted to share this moment of success to you. What's next on the table is to get down to design the levels and the rough direction … Continue reading Equipment System done!
Keep it simple, stupid! I've learned that lesson. I wanted to give a lot of customizable equipment to the player and lost sight of what I was trying to do by making special super weapons available per crafting which would have required me to hand-craft over 100 weapons in the game for the recipes. I … Continue reading Remember Kids: KISS
Pretentious title out of the way, welcome back to my blog. It's been a while since I posted anything here and you may noticed I deleted my old articles. (If not, welcome new person!) I decided to rework this blog into a devblog for things I'm going to develop. I only just started working on … Continue reading Sometimes the road leads back to square one.